Xinput signed driver test mode4/9/2024 ![]() Of course, XInput has plenty of its own benefits …but the main one really is just that plug-and-play compatibility and Xbox controller mapping. This makes DirectInput ideal for use with non-standard input devices, including older sim racing wheels and the such. Compared to XInput’s support for a maximum of 10 buttons, for example, DirectInput can support up to 128 buttons. As mentioned prior, DirectInput supports far more sticks and buttons than DirectInput.DirectInput supports mouse and keyboard input, though this isn’t officially recommended by Microsoft.DirectInput supports any number of connected controllers at a time, not just four.The primary advantages of DirectInput over XInput are as follows: Such a controller design restricted only to XInput would have to trade away triggers or bumpers to make room for more face buttons. However, some devices will instead toggle between the two and may even support more buttons or features with DirectInput enabled, like the six-face-button Sanwa Direct USB controller used in my example above. Over time, must peripherals have trended toward supporting XInput rather than DirectInput, for the sake of plug-and-play compatibility and simplicity. Additionally, many non-standard controller designs ( particularly those with more buttons and/or sticks than an Xbox controller can support, including older sim racing wheels and joysticks) primarily support DirectInput instead of XInput. Pretty much, any retro game controller (including the original Xbox controller prior to the 360) is going to use DirectInput when connected to PC, though you may need to install the appropriate driver for such functionality. ![]() Newer Xbox controllers still use XInput, and the majority of gamepads on the market are either built explicitly for XInput or have an XInput toggle of some kind for use with PC. And this is no coincidence: the entire purpose of the XInput API was to improve Xbox 360 controller compatibility on PC and standardize input for controllers on PC. XInput is a newer input API introduced to Windows in December 2005, just a month after the launch of the Xbox 360 and its corresponding controller. What Is XInput? Image Credit: Alphathon on WikiMedia Commons DirectInput has remained in Windows since, but has not been significantly changed since DirectX8, and has mostly been superseded by XInput…more on that later. What Is The Difference Between XInput and DirectInput? What You Need To Know What Is DirectInput? Image Credit: Sanwa Direct.JPĭirectInput is a legacy input API introduced to Windows back in 1995, being introduced alongside the first version of DirectX as the primary manner of supporting full-sized joysticks and other such controllers. ![]()
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